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Podcast Notes - Episode 13

August 15, 2018

By Alex Austin

 

I can honestly say that I had more fun working on RGOP Episode 13 than any up until now - and it was considerably more work to piece together, which made it that much more worthwhile.

 

The survey prep and posting, recording, editing, posting and sharing took around 8 hours for what turned out to be a great N64 retro-cast. I strive to make a product that I enjoy listening to, and I can tell that our only differentiator in an over-saturated market will be our ability to produce high quality content that is both informative and funny... And occasionally with a massive dose of nostalgia.

 

 

The N64 for me was the first system I owned that I was downright obsessed with as a kid. I was 12 when it dropped and I knew the very first time I played "Shadows of the Empire" that 1. This was so fucking fun and cool that I couldn't believe it actually existed, and 2. I couldn't wait to own one and be an expert on every detail of the thing.

 

I had systems and handhelds before it, but nothing compared.

 

I think it was being at a very impressionable age and also being in the zeitgeist of the whole thing. Coming off of Toy Story, the entertainment industry was obsessing over 3D/Computer-generated animation and Mario 64 was this seminal title that caught the attention of pop culture in such a huge way. It was the exact game and system we all needed and wanted at the exact right time, and Mario was featured EVERYWHERE at the time. The N64 was inescapable.

 

Then news about "Ocarina of Time" began to drop. Everyone was losing their minds over it. The speculation for this game was out of control, and my friends and I loved it - As a kid we would have sleep overs and obsess over theories about what would carry over and what adventures were waiting for us upon the release of this blockbuster title. It didn't disappoint. 

 

 

Along with Ocarina, 1997-2000 we're just jam-packed with industry-shaping titles. Nintendo matured and took risk after risk with games like "Super Smash Brothers" and "Conker's Bad Fur Day." We dumped 500 hours and countless weekends into "GoldenEye 64." We Stunt raced in the Rush series and found weird and beautiful one-offs like "Mystical Ninja Starring Goemon," the latter being one of my favorite games to this day.

 

It was an incredible time to be into gaming, and the industry was maturing along with digital media, and my friends and I all matured with it. It's like we grew up with the larger gaming industry as it cane into it's own, and it was a great time.

 

It may never be like that again as it's now more necessary for publishers to innovate on the monetization of gaming first, and technology second... And that's fine. I still game and we still get the occasional gems. If anything there's way more now than back then to enjoy, and so many ways to do it, and I'm glad to see gaming is bigger and more inclusive than ever.

 

Check out the Podcast at the links below:

 

Google Play: https://play.google.com/music/m/Drq25ph73uqil7rulkeuwvbmhfe?t=RGOP_Episode_13_Top_25_N64_Games_Retro_Cast_No_Man_s_Sky_NEXT_-_Ronin_Geek_Official_Podcast

 

SoundCloud: Listen to RGOP Episode 13 - Top 25 N64 Games Retro-Cast, No Man's Sky NEXT by Ronin Geek Official Podcast #np on #SoundCloud

https://soundcloud.com/ronin-geek-official-podcast/rgop-episode-13-top-25-n64-games-retro-cast-no-mans-sky-next
 
iTunes: https://itunes.apple.com/ca/podcast/ronin-geek-official-podcast/id1367483448?mt=2#episodeGuid=tag%3Asoundcloud%2C2010%3Atracks%2F478104006
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